Improving your Halo Game

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Improving your Halo Game

Post by Anarcho on Sat Sep 12, 2009 2:28 pm

There are many ways to improve your gameplay in Halo 3, but this is a list of things you should note when working on it.



A strong BR.
Having a strong Battle Rifle is very important. It is the most versatile weapon in the game, effective at short-mid range. A team of players with a strong BR can win a game without a single power weapon. If you are playing something not of MLG settings, then i suggest you try to find a Battle Rifle at the start of every life. Going into battle without a BR on a mid range map like Narrows will give you a terrible disadvantage.

ways to improve your BR.
Use it. Practice it every chance you get. Play custom games with the BR being the only weapon. Have BR Arenas with your friends. Learn how to strafe and 4 shot properly. All of this will help you improve you skill with the Battle Rifle overall.


A strong Sniper.
It is pretty much required to have at least 1, if not all, members of your team to have skill with a Sniper Rifle. Having a good Sniper can make or break a team, win or lose a game. A skilled enough sniper can lock down entire sections of maps and halt objective plays in that area. A good sniper is a fast sniper. If you take too long scoping, unscoping, aiming, scouting, etc. Then that's just that much time you are setting still, waiting to get sniped by an enemy sniper. You will need to learn how to quick scope and to no scope.

Quick scoping is very useful when your enemy is at a distance and is distracted. A quick scope usually last less than a second in scope, leaving you less vulnerable to a flank.

No Scoping is when you kill someone without using the scope. I know it sounds like a no brainier, but you would be surprised how difficult it can be at times, especially when you are under fire. Getting a no scope headshot is probably one of the most satisfying feelings in Halo 3. They way i improved my no scoping is through no scope battles with my friends. We would go into a map with unlimited sniper ammo and only no scope. We would also have no scope headshot battles by only letting headshots count as a point. This mentality will help you get more headshots by making you WANT it more. If you think the only way to get a point is by getting a headshot, then that is the only way you will feel rewarded with a kill. Also, the sniper+beatdown is an old trick, but it is very effective. This is another way to get better at no scoping. If you rest your recital at head level, then you are more likely to get a no scope headshot. This alone has helped my no scoping dramatically. I nearly always get a headshot when i go for the no scope+beatdown.


Effective rockets.
I know this sounds stupid. Rockets are so easy to use, so n00bish. Well if you are a skilled enough player, then dodging rockets isn't that hard. A rocket is a one shot-kill weapon. So it is pointless to waste two rockets on one person. People who are good with rockets can get 4+ kills with one rocket launcher before they run out. One tip i have for rockets is, if you miss the first time, but get close, switch to the BR and finish him off. There is a good chance he is weak from the rocket, if not one shot, so it shouldn't be a problem. Another tip i have for the rocket launcher is to aim for the ground. I see too many people trying to hit people in the body with a rocket. That is all fine and dandy, but it is too easy to miss. Plus the blast radius of a rocket on the ground is higher than that in the air. Just wait until your enemy is about to jump down and fire so the rocket will hit the ground at the same time. You can't stop get out of the way in mid air. Just like with a sniper, you are more likely to die if you jump away when you see an enemy with a rocket.


Communication.
This is so important, i can not stress enough. A team without communication can basically only win if the other team has none either, and your team is far more skilled than theirs. To have good communication, team mates need to callout enemies so the other members of the team will know more. The more your team knows, the better they will play. Example: If you see a guy with a sniper on s1 in on Guardian, it is important to call this out because the other members of your team will know that the other team has a sniper, and he is on snipe side of the map. This can save lives, and help prevent a loss. When you have communication, and callout what you see, you and your teammates can paint a picture of the map in your minds, to help better predict their moves, and to help when making a successful assault on the enemies base. It also helps you know where the safe spots on the map are. No one likes being one shot and going into a place you think is safe, but to your surprise, has two enemies in it.


Team work.
Team work and communication go hand and hang. More ways to increase your team work is by team shooting. An enemy can die in 4 shots to the head with a BR, an enemy dies in 2 shots to the head with a BR if you and another team mate is shooting at him. Team shooting is the best way to help secure an area and win a team slayer game. It doesn't matter if you get the kill, or just an assist, because an assist is just as important. If you are a skilled player and you go -2 with 10 kills, 12 deaths, but you have 20 assists, then your team shouldn't get mad because you did your best at helping your team mates.


Map Control.
Map control is the first step to winning any type of slayer or objective gametypes. Having map control means having sections of the map locked down, making it easier for you to win, and harder for your enemy to stay alive. The first step of gaining map control is by obtaining as many power weapons(rockets, overshield, active camo, sniper, mauler). Once you have the power weapons all you have to do is get into position and 'setup'. A 'setup' is positioning your team mates in a way in which gives you some sort of advantage, such as blocking spawns and watching other possible spawn points so you can better extract the flag from the enemies base. A setup can be broken, and the easiest way is to keep control of the power weapons. Learn when they respawn, and be there when they do.


Other helpful things...
I suggest you make setups and strategies for at least every MLG map and MLG gametype, offense and defense.
Learn when the Hills change on all the King of The Hill maps and where they move to.
Go to MLGpro.com and watch pros play in the VoD section. By watching pros, you can get a better idea of setups and ways to win games more effectively.

The most important part of having a strong team in Halo 3 is individual skill.
If any of the 4 members of your team are lacking in skill and you feel you can make up for their slack, think again. A team can be easily exploited through a single player, and it can cost you the game. If one team mate is off dying, not callingout, not communicating at all, and not doing what they are suppose to do, you are better off 3v4. That isn't going to happen obviously, so boot him, or help him get better.

Helpful links.
http://www.mlgpro.com
http://www.haloforever.com
http://www.bungie.net
http://www.halo-3.org/
http://nikon.bungie.org/
http://www.fpsbuddy.com/
http://www.halo-pro.com/
http://halowiki.net
http://www.mlgpro.com/forum/showthread.php?t=150543
http://www.mlgpro.com/forum/showthread.php?t=174463
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Re: Improving your Halo Game

Post by StreetGlower on Thu Sep 17, 2009 12:42 am

Again, this thread has helped me a TON! Thank you so much.
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Re: Improving your Halo Game

Post by Anarcho on Thu Sep 17, 2009 7:58 am

I will add more to it soon.

I also plan on posting guides to certain maps and gametypes.

For example: MLG CTF on MLG Pit, or MLG Oddball on MLG Guardian.

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Re: Improving your Halo Game

Post by xPr3ciZionX on Thu Sep 17, 2009 9:07 pm

anyone have tips for assembly, orbital, ghost town, or any other new maps (like sandbox variants)
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Re: Improving your Halo Game

Post by Anarcho on Thu Sep 17, 2009 10:17 pm

Oh yea, i'll get on that soon.

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